
Impatient players however can skip that last part by using a Sliding Double Jump to sail over it. The idea is to Flip the Nitro on the left side out, then as you jump across you Flip out the right-hand Nitro. The next gap has a Nitro Box on both ends of the gap. Once you smash that Box, Flip the ? Box at the very end in to grab that one as well. Once up, bounce along the row of Boxes and Flip the final Box on the end in as you go. Once you make it across, the line of Boxes above can be reached with a Crouching Double Jump. While Crash is above the Box, Flip the Box in so that Crash will bounce off of it, letting you move to safety. A reliable way to smash it is to jump onto the rickety platform, then quickly crouch and Double Jump. The next obstacle is the same as before, only the Iron Box is replaced with a rickety platform and the Box is much higher up. While you're in the air, Flip the Box in and bounce on it, moving yourself to safety. A safe way to get it is to stand on top of the Iron Box, crouch, then Double Jump. The next gap will have an Iron Box with a Box on top of it that has inverted flippage (is that a word?). Luckily this is handled by the Green ! Box at the end of every level: hit it, and every Nitro Box in the level will explode!įlip the Nitro Box away and the Boxes around it in and then smash them safely. Nitros are to be avoided at all costs, however being wooden they still count towards the box total. Hit it, Spin it, bounce on it, or even just graze it and it will explode. The Nitro Box is easily the most dangerous box in the game. On the other side you'll be introduced to a brand new box: the green Nitro Box. If you jump past the first pair of Cyborg Sawbites, you can actually completely avoid the second pair if you keep moving across the platforms. The gap following it will have two rickety platforms and two pairs of Sawbites on the left and right sides. They'll come in pairs, so be patient and wait until the second one has fallen away before you jump across. The next gap will have Sawbite sharks leaping out of it. Trip this TNT, then Flip the two Boxes next to it in so you can smash them. TNTs are actually totally safe if they're non-existent, however this also disables their chain reactions. Jump across them to the safe area, then walk up to the TNT Box. Up ahead will be oil drums, the rickety platforms for the Hazardous Wastes Dimension. Once on the other side, stand on the metallic platform on the right and Flip it so you fall through and collect the Wumpas. The Aku Aku Box on the right in particular is tough because it's out of sync with the platform: when the box is solid, the platform isn't! You'll want to bounce high off the box and then Flip the platform in to land safely.
GEM FLIPCLOCK RAIL SERIES
Yet again the easier path is to jump along the middle series of platforms, but box bashers will want to take out the boxes on the sides. If you break it with a Spin, you'll get the " Megaphoning It In" Trophy! Remember to hold the Jump button for extra height, and to Double Jump! On the other side, Flip the rock structure on the left to solidity so you can jump up and smash the ? Box, then drop back down to the main path and smash the four Boxes.

On the other side, casual players will want to make the bridge solid to walk across, while expert box hunters will want to make the two Boxes flanking it solid, then jump out to bounce on them. Smash the various boxes around the start area, then Flip the bridge ahead so that you can walk across it. Sanity Peak level: you can see boxes and other objects swap being existent and not. To begin, pick up Lani-Loli and use the Right Trigger to see the effect of Flipping. This is also the earliest level in the game where you can get the " Ladies First" Trophy for beating a level as Coco! For simplicity, this guide will refer to this as "Flipping". This level serves as your introduction to Lani-Loli's ability, which is to phase-shift objects in and out of existence.
